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Digital Tutors ? Unity Mobile Game Development Character Scripting
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E-Books
Posted By : Iphone5 |
Date :
4 May 2012 | Tags: Tutors, Scripting, ndash, Project, Mobile, Game, Files, Unity, Digital, Character, Included |
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Digital Tutors – Unity Mobile Game Development Character Scripting
558 MB | FLV | 1280?720 | Project Files Included |
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Design3 Complete Unity3D Game Engine Tutorials [NEW LINKS]
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E-Books
Posted By : Iphone5 |
Date :
12 April 2012 | Tags: gets, Elearning, looking, loves, Unity, supports, development, alike, Tutorials, solution, content |
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Design3 Complete Unity3D Game Engine Tutorials
English | Mp4 | h264 | 1440x900 | 15fps |782kbps | Mp3 30fps 48000hz | 12Gb
Genre: Elearning
Design3 loves the Unity engine! We love it because it?s a game development tool that?s intuitive easy to use and supports multi-platform development. The Unity engine gets out of your way allowing you to focus on creating games and interactive content. It?s an ideal solution for beginners and veterans alike looking to develop simulations and casual and serious games for web mobile or console.
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Digital-Tutors - Unity Mobile Game Development Character and Weapon Modeling
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E-Books
Posted By : Iphone5 |
Date :
3 April 2012 | Tags: went, guide, Unity, game, order, concentrate, game, modifying, with, mobile, look |
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Digital-Tutors - Unity Mobile Game Development: Character and Weapon Modeling
VP6F 1280x720 15.00fps ~1024kbps | 1.29 GB
Genre: Elearning
In this series of tutorials we will talk about the steps that we went through in order to build the character and weapon models for our Unity mobile game project. We will start by referencing our game document which will be our guide through the process of creating our Unity game. We can find information on the look of our models but also on the desired resolutions of the models and textures. We will concentrate on creating game topology for our two characters and two weapon models. We will also cover map generation and texture painting as part of the process. In the end we will have models ready to be rigged and animated or plugged directly into the game engine. We will use a variety of software packages from Maya to TopoGun to ZBrush and Mudbox in order to prepare our assets so there will be a lot of back and forth. This course references some pre-made assets and covers methods for modifying and prepping those assets for this particular game. In most of these cases if you'd like to learn to build these assets from start to finish there is a tutorial that will fill your need. For instance in this course we look at the steps we went through to modify the biker character from Creating High Resolution Characters in ZBrush 4 and Creating Game Characters with Maya 2011 and ZBrush 4. So if you'd like to build the character from scratch those two courses will take you through the process. The same goes for the enemy tick creature which is from the Introduction the Mudbox 2011 and the assault rifle from Creating Next-Gen Game Assets in Maya.
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