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Digital Tutors ? Creative Development Creating a Sea Creature in Maya and ZBrush
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E-Books
Posted By : Iphone5 |
Date :
6 May 2012 | Tags: ZBrush, kbps, Abney, Development, Software, Maya, Topogun, nDigital, Maya, Required, Date |
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Digital Tutors ? Creative Development: Creating a Sea Creature in Maya and ZBrush
English | .flv 827 kbps | 1280 x 720 15fps | mp3 96kbps | 3h 20mn | 1.39 Gb
Release Date: March 1 2012 | Author: Darrell Abney | Required Software: Maya 2011 Topogun 1.06 ZBrush 4R2
Genre: Tutorials |
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Creative Development Creating a Gargoyle in 3ds Max and ZBrush with Brian Parnell
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E-Books
Posted By : Iphone5 |
Date :
4 May 2012 | Tags: ZBrush, Parnell, nCreative, ZBrush, March, Gargoyle, Creating, Brian, Software, with, Photoshop |
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Creative Development: Creating a Gargoyle in 3ds Max and ZBrush with Brian Parnell
Duration: 2 hrs. 32 min.
Release Date: March 1 2012
Author: Brian Parnell
Required Software: 3ds Max 2009 Photoshop CS3 ZBrush 4R2
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Digital-Tutors - Creative Development Creating a Sea Creature in Maya and ZBrush
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E-Books
Posted By : Iphone5 |
Date :
3 April 2012 | Tags: creating, will, concept, prepared, approving, concept, techniques, retopologized, ZBrush, gone, Maya |
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Digital-Tutors - Creative Development: Creating a Sea Creature in Maya and ZBrush
VP6F 1280x720 15.00fps 1000kbps | 1.57 GB
Genre: Elearning
In this Maya tutorial we will learn time-saving techniques and workflows for creating a digital creature maquette in Maya ZBrush and TopoGun. When creating a creature concept for the film industry it is common for a director to ask for a detailed character rendering or even a 3D print of the creature before approving a character concept. Throughout these lessons we will look at the creative process of taking a 2D concept and turning it into a 3D digital maquette that is detailed enough to show a film director for approval. Once approved before the VFX studio can integrate the character concept into it's pipeline it must first be fully retopologized into a clean mesh that is ready for rigging and animation. By the end of this tutorial we will have gone through the entire conceptual process of creating a film-ready character concept that is posed prepared in accordance with 3D printing standards and rendered for a dramatic presentation.
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